About Realms of Ethernity
Realms of Ethernity (RoE) is the next generation MMORPG experience, a game which strives to create player-driven communities where you, the player, can form life-long relationships by embarking on epic adventures. As overseers of this groundbreaking metaverse, we want to give everyone the key to experience Ethernity, hence our commitment to always be free-to-play. And since we are idealists, we also want to share the yield of RoE with the community: you will own your digital in-game assets, which can be traded at market value without ever going through us for approval.
Why do we need a decentralized MMORPG ?
In the current game market, the centralized ownership and control of user-generated content limits creator rights and ownership, which stifles creativity and enjoyment in the gaming community. Central control over the trading of virtual goods created by players restricts them from generating fair revenue for their creations and makes it difficult to prove creative ownership of their work.
The centralization of gaming was part of the inspiration for Ethereum itself. Vitalik Buterin, one of its founders once said:
“I happily played World of Warcraft during 2007–2010, but one day Blizzard removed the damage component from my beloved warlock’s Siphon Life spell. I cried myself to sleep, and on that day I realized what horrors centralized services can bring.”
“Vitalik Buterin - Co-founder of Ethereum”
$87 billion was traded through digital marketplaces for video game items in 2019. It’s projected to triple by 2022. And in almost every single one of these games, players are buying items, skins and upgrades which they don’t truly own.
They generally can’t trade them for real money, and if they can, it’s in a second-hand market regulated by games companies that can be restricted on a whim.
They can’t use them on any other platforms. Ownership is locked to usage within a specific game made by that company.
They can be nerfed at any time, without refunds or explanation. Companies often do this to up-sell a new DLC to players who are already heavily invested. There are no decentralized governance mechanisms regulating this.
Even if a company claims an item is rare, there’s no real way to prove that won’t change in the future.
Developers are to games what central banks are to economies, and they’re operating with impunity.