The Realms of Ethernity


A few million years ago, Naamr and Ugatha arrived in an empty space, what we know today as the observable universe. And they brought with them the sacred seeds that contained their offspring. Among them, four were especially powerful, endowed with the magic that created the first stars, awakening the universe. These hatched into Four Greats, also known as The Four - a brood of divine dragons possessing the untold power of the four elements: fire, water, air, and earth. For many thousands of years the dragons clashed; their countless battles shaped the world by means of creation and destruction, forming plains, oceans, mountains, volcanoes, continents... In the chaos of battle, a new world was being born. A world that shouldered the hopes of Naamr and Ugatha. The world… of Ethernity.

The Continents

The world is divided into four uniquely magical continents. Each of them is dominated by one of the quintessential elements. Because they are still unsullied and pristine, their essence is supple and malleable, waiting for ambitious men and women to shape it into colossal works of art and architecture.

The Lakelands


The Lakelands are a collection of islands, peninsulas, rivers and lakes that intertwine into a harmonious continent filled with aquatic wonder… and danger. This region is the most fertile in the world, with vegetation sprouting out of the earth almost effortlessly thanks to the plentiful nutrients brought about by its various rivers and frequent rains. In the Southwest part of the continent lie the Turyl Peaks, wherein resides Tuup, Divine Dragon of Water. But he isn't often home, for he prefers to immerse himself in the countless aquatic bodies of the Lakelands.

There used to be two civilizations living in this continent - elves and dwarves, but the latter went extinct mysteriously. The ancient and proud elven civilization remains, with their main cities and forts to the west of the continent, and a few outposts to the east. These were built at the time when war with the dwarves was a looming threat. Today, they are threatened only by the mysterious creatures creeping around in the dwarven ruins.

Scorchstone Realm


Scorchstone Realm is a land of dangerously high temperatures, volcanic stone, and endless wars directed by Rangan, the destructive elemental dragon of fire. It is located in the southernmost part of Ethernity, isolated from the rest of the world, as if Naamr and Ugatha purposefully shielded it from the devastation that would brew within Scorchstone. The largest and most destructive volcano in the world, Krakatau Fulgrim, surged here from the entrails of the earth shortly after Rangan took over the land. Extreme climate makes it impossible for plants to survive, though some heat-eating fungi and mosses can be found in deep, sweltering caverns.

A civilization of humans with dark skin and muscular builds has inhabited the northeast of Scorchstone, and often clash with a race of Orcs in the southwest. These two civilizations fight fiercely at the foot of Krakatau Fulgrim, spurring some of the most brutal battles Ethernity has ever seen - events that Rangan seems to enjoy, sometimes intervening in favor of the army she considers to be the worthiest.

From these ferocious battles, both races gained a fighting prowess necessary to defend Scorchstone from the prying eyes of ambitious neighbors. In times of need and at Rangan's call, the two sides temporarily cease fighting and cooperate to fight their mutual enemy: the weaklings of the rest of the world.

Rokuul Territories


The Rokuul Territories are a barren wasteland dotted with spiked hills and mountains that grow in tightly knit geological clusters. Kurtur's home is the only region of Ethernity that doesn't host any civilized life, as it is even more desolate than Scorchstone Realm, the blazing continent. Rokuul is also the largest continent by far, possessing nearly double the landmass of the Lakelands, and triple that of the Floating East. In it lies the tallest peak in the world, Mt. Kassetar, which is surrounded by other smaller hills that are nonetheless taller than the mountains of any other region.

Located in the western part of the continent, a series of huge cavernous formations continuously emit toxic gasses created by tectonic shifts, making the arid region of Rokuul even more inhospitable.

The aridity, combined with a lack of necessary strategic values, makes Rokuul less visible to hostile forces and an ideal place for refugees and robber gangs, provided they're willing to accept the hardship-ridden life that comes with it.

Floating East


The Floating East (FE) is the smallest continent by landmass, although hundreds of very small flying isles are still unaccounted for, even in the most exhaustive estimates. The region is made entirely of floating islands -hence its name- which vary greatly in size and composition: an island might be small and made mostly of quartz, while another could be large and lush with vegetation. Navigation between the isles is complicated for beings incapable of flight, but some humans have nonetheless made this place their home. These men and women typically travel by riding large flying creatures like wyverns, or ingenious contraptions such as hot air balloons and zeppelins.

The Floating East has accumulated enormous wealth and advanced technology thanks to their geostrategic location - being a trading gateway between the three major continents. Steampunk structures and technology can be found in the central islands of the Floating East, differentiating them from other continents.

The northernmost island is the largest, but over half of it is permanently frozen solid; it is there that lays Happah's mountain, which remains unnamed because it is yet to be observed by a species intelligent enough to bestow a name upon it - although a few humans live fairly close to it. The middle isle is fairly large, and is home to a mighty human kingdom – Stalzia, which controls the Elevator of Infinity, the only path for non-flyers to the Floating East. The southernmost island is mostly uninhabited, save one or two human towns. Rumors speak of a mystical forest in its south as well, with a large tree capable of granting incredible powers to those cunning enough to find it.

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